I just completed my penultimate semester at Deakin University. During this semester, I undertook a subject called Project, which is pretty much what it sounds like. I got put with 6 other guys that share the Game Design major, and basically we were given free reign to spend 12 weeks making a proof-of-concept for a game.
This is that game. It’s called Synesthesia – it’s about a little, blind boy lost in the world, looking for his mother. His sensory deprivation creates a confused and fragmented world through which you must guide him.
Of course, in only 12 weeks, we didn’t get the ambitious concept that was Synesthesia completed. But I think we produced a compelling prototype, something that defines the art style and gameplay mechanics that we were going for.
Here’s some fancy shmancy concept art, brought to you by yours truly:
Of course, this wouldn’t have been as good as it is without the efforts of my classmates, Thomas Hollow, Julian McIntyre, Drew Galloway, Josh Behrendt, Luke Lewis, and Mason James-Clark. Thanks guys!
(note it takes a while to load!)